Constructing-Style Wizard

Chapter 357: 132. Strange Crevice



Chapter 357: 132. Strange Crevice

Standing on the edge of the cliff overlooking the Aberration Fissure, one would see a vertically extending precipice and darkness that the moonlight cannot illuminate.

This steep terrain is not suitable for human activities.

Alchemists from Union City would use scaffolds, suspended ladders, telescopic tracks, and simple mechanical platforms to build temporary passages to the bottom of the cliff.

For Aberrations, moving on this terrain would be much more convenient.

Level 1 and Level 2 Aberrations, also known as small and standard form Aberrations, are newly hatched from Aberration eggs.

These two levels of Aberrations have not yet grown suction cups on their feet, so they cannot move vertically on smooth cliffs.

Starting from Level 3 Aberrations, as the level increases, the functional organs and external tissues of the Aberrations become more and more numerous.

Functions such as suction cups that can adhere to smooth surfaces, external hard pieces protecting joints and vital parts, sharp fangs to enhance biting and killing force, bone claws that can be collected at the wrist, and acid-spitting gills are all present in higher level aberrations.

It can be said that for a single class of Aberrations, the higher the level, the more “parts” on the Aberration, and the stronger the comprehensive strength.

In addition to the level factor affecting the combat power of Aberrations, the “type” of Aberrations also has an impact.

Aberrations that cannot fly are defined by the Alchemy Cathedral as “Walking Foot Class.” Within this category, four-legged Aberrations are the most common. Examples include the two-legged Devourer, the six-legged Seeder, and the legless Piercer, which is like a snake. These are among the elite of the Walking Foot Class Aberrations.

Aberrations that can fly are defined by the Alchemy Cathedral as “Flying Wing Class.” The more wings, the more powerful. Those with one wing are called Monowing, two wings are called Doublewing, three wings are called Triplewing, and so on.

These flying Aberrations are the backbone of patrolling the Aberration Fissure.

Noland Lee leaped off the edge of the cliff and used the “Bone Spirit Flight Technique” to fly to the bottom of the cliff in the form of a skull.

At the moment when the surrounding environment became dim and lightless, the sound of flapping wings, “splashing and flapping,” echoed through the air.

In the darkness where moonlight could not reach, several Flywing Mutants noticed a visitor who was not on the invitation list.

They flapped their wings and flew out of the cave entrance on the cliff, circling around the uninvited white skull.

Noland Lee had preemptively drunk some high-quality Night Vision Potion he bought from Meow Judgment.

His vision range in a lightless environment was about 300 meters.

As soon as this group of Flywing Mutants flew out of the cave entrance, they were locked onto by Noland Lee’s gaze.

Noland Lee threw Deconstruction at them, consuming a few Energy Points, and obtained a small amount of personalized panel information.

Identity] Flying Guards of the Aberration Den

The panel information showed that this group of Flywing Mutants only had the identity of “Flying Guard” and did not possess the identity of “Tatis Empire Military Intelligence NCO.”

From this, it can be seen that not all Aberrations in this nest were transformed from Military Intelligence Department Five personnel.

Having made a judgment on the situation, Noland Lee carried out his pre-planned actions.

While canceling the “Bone Spirit Flight Technique,” he activated “Breath of the Dead,” turning himself into a ghastly white skeleton.

He allowed his body to fall obediently under the pull of gravity.

The Flywing Mutants circling around him seemed not to understand why the visitor had changed from a skull to a skeleton.

They flapped their wings and hovered in the air, watching the skeleton fall to the bottom of the cliff.

Seeing this scene, Noland Lee knew that his operation tonight had a high chance of being successful.

The Flywing Mutants transformed from the staff of Military Intelligence Department Five must master the following two skills during the transportation of Life Elixir:

First, they need to understand how to identify directions, navigate through the vast Sand Sea without getting lost, and accurately locate the cave entrance on the cliffs of Blade Mountain Range where they rendezvous with the Imperial Army.

Second, they need to understand how to communicate with the Imperial Army, know how to distinguish friends from foes, and then have a peaceful exchange of the Life Elixir with the Imperial Army.

These two skills are built on a level of intelligence that is almost human.

Noland Lee thought that this level of intelligence was something that every double-winged mutant possessed.

Now, by observing the performance of the Flying Guards, Noland Lee realized:

Only the Flywing Mutants transformed from the staff of Military Intelligence Department Five possess intelligence comparable to humans.

All other Flywing Mutants, as well as Walking Foot Class Mutants, have low intelligence and flawed logic in their actions.

They cannot distinguish between bones and Skeleton Undead, and they cannot understand magic that turns living humans into skeletons.

In their eyes, humanoid creatures existing in the form of skeletons are not enemies.

Only lively and jumping humans with breathing and heartbeats are their enemies.

As long as you cleverly use this point, sweeping this nest is not a difficult task.

After confirming that the group of Flywing Mutants did not follow him, Noland Lee activated the “Bone Spirit Flight Technique” in the air about twenty to thirty meters below them.

He turned back into a flying skull.

Seeing this scene, the group of flight guards no longer reacted.


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