Constructing-Style Wizard

Chapter 583: 188. “Level-determining competition”



[You are about to use Deconstruction Technique on the “Abnormal Magic Ship.”]

[Based on your deconstruction result of the “Abnormal Metal Sign,” the energy points required for this deconstruction are reduced.]

[An estimated 9,010,000 energy points will be consumed, which can increase the degree of deconstruction to 100%.]

[Warning!]

[Deconstructing this target will have negative effects on you; you must use the Harmless Deconstruction technique to deconstruct it.]

Noland Lee threw several Deconstruction Techniques continuously at the magic ship right below him as he flew out of the disc-shaped ship.

He and Comini’s flight destination was an emergency spaceship.

Within a minute after they left the disc-shaped ship, the energy points required to deconstruct the magic ship changed.

It rose from 9,010,000 points to 9,020,000 points.

One minute, an increase of 10,000 points.

While flying, Lee silently calculated time and threw another Deconstruction Technique after a minute.

The deconstruction consumption of the magic ship increased by 10,000 points again, reaching 9,030,000.

This bizarre change in deconstruction consumption was definitely triggered by the Metal Ancestor Dragon’s will and bloodline.

This hidden Metal Ancient Dragon, lurking behind the Metal Creation Group, was altering Berkeley’s magic ship.

The direction of the alteration was unknown, and its purpose was unclear.

In any case, it was definitely not good news.

Noland Lee didn’t want to spend the next 20 days on a magic ship with the will of the Metal Ancestor Dragon. It was no different from being surrounded by more than 500 CCTV cameras at a hotel.

He had to think of a way.

Noland Lee’s thoughts moved quickly as he flew, speedily considering countermeasures.

First, he needed to figure out what the Metal Ancestor Dragon was doing roughly.

Noland called up his panel information and looked at his energy points inventory.

[Energy Points] 9101/56 (40+16)

Compared with the previously hundreds of thousands of energy points, the current inventory of less than 10,000 was indeed tight, but now was not the time to be overly frugal.

Noland threw a deconstruction technique at the magic ship below, consuming 3,000 energy points, and activated Harmless Deconstruction.

[Harmless Deconstruction Success!]

[Your deconstruction completion of the “Abnormal Magic Ship” has slightly improved.]

[You have obtained a very small part of the panel information:]

[Name] Abnormal Magic Ship

[Type] Metal Magical Creation

[Item Level] Unknown

[Description]

You have discovered the will and bloodline power of the Metal Ancestor Dragon Talsale on this ship.

As predicted by the system, Talsale is altering this magic ship to make it his body in this world.

When the alteration is complete, the metal ancient dragon’s figure may reappear on the earth. Or, the magic ship will still maintain its appearance and continue to wander and carry passengers around the world.

(You did not get more information due to insufficient deconstruction completion.)

Wouldn’t the Metal Ancestor Dragon transforming the magic ship into its body mean passengers are like food waiting to be digested in its stomach?

If he knowingly boarded the abnormal magic ship with Denise Green, wouldn’t that just send them to their deaths directly…

Lee’s eyes moved between the magic ship and the emergency spaceship.

After a brief thought, he came up with an idea.

There are many Deep-sea Wizards on the emergency spaceship, and the leader is Nine-Circles Deep Sea Witch Selina Watson.

She is not a combat wizard; she is the Deputy Dean of the Deep Sea Branch, stationed in the Suman Archipelago. She and her Academy Wizards will surely use the teleportation gate to return.

If he can find a suitable reason to follow them and teleport to the Suman Archipelago, it would undoubtedly be the best and most secure plan. It would avoid the dangerous magic ship and save time at sea.

But how can they teleport to the Suman Archipelago with the Deep Sea Wizards?

Noland Lee fell into a deep thought, eventually asking the flying Comini beside him for a solution.

After hearing him, Comini provided a somewhat troublesome but feasible method:

“You can accept a bounty task from the Professor to track down a Sin Wizard Level Criminal. When chasing this level of wizard criminal, law enforcers can apply to use the teleportation gate twice. These two teleports are free. If you need more teleports, you have to apply to the Wizard Enforcement Department, each ranging from 10,000 to 100,000 gold coins, depending on where you want to go.

“If you’re applying to use the Teleportation Gate for non-enforcement purposes, you can apply to the Department of Magic, each costing 100,000 gold coins per person, and you must get the consent of the magic institution at your destination.”

Noland Lee understood:

“So, by accepting a bounty task to track a Sin Wizard Level Criminal, I can use the teleportation gate twice for free, right? What’s the cost of the free teleports?”

“The cost is that you have to catch the criminal within the specified time limit or cooperate with the magic institution to capture them. If you exceed the time limit and fail to catch the criminal, you will have to pay a large sum of money to the Wizard Enforcement Department. This large sum will be added to the criminal’s bounty as part of the reward.”

Comini paused:

“Many times, the bounty on a wizard criminal comes from this. The growth of the total bounty is not due to the criminal committing more crimes and being hunted for a bounty, but because the enforcer who accepted the tracking task failed to capture them and was forced to add money to the bounty.”

Seeing Noland in deep thought and silent, Comini advised:

“You have to think carefully, Jarvis. The total bounty for Sin Wizard Level Criminals usually exceeds 1 million gold coins. The tracking mission’s duration is one to three years. After the mission expires, you have to pay at least 100,000 gold coins. Moreover, due to the failure of the mission, you will be deducted 1,000 Enforcer Credit Points, which is equivalent to the rewards for capturing ten inferior wizards.”


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